First of all, I would like to convey thanks to chipmunk famaliy,
specially to Scott Lembcke, who is the author of the chipmunk physics
engine. It is a 2D physics engine & open source. I have studied
about it for one week deeply and found it very interesting. I can
emplement any actions related to physics rules to 2D games. I have
studied the codes of the engine and all demos. They are very easy to
emplement. As I am working with Nitro environment for nintendo DS, I
have tried to use the engine in that environment. I have done some
examples easily related with collition path, bounce, gravity, speed etc.
The 7 demos reflects most of the physics rules. If anybody can
understand all these demos clearly, he can emplement any action easily, I
think. More over the engine has a forum. I have found lots of help from
this forum and answers of my questions within very short time.
We can learn more about chipmunk here:
http://code.google.com/p/chipmunk-physics/wiki/Documentation
The forum of chipmunk:
http://www.slembcke.net/forums/index.php
We can learn more about chipmunk here:
http://code.google.com/p/chipmunk-physics/wiki/Documentation
The forum of chipmunk:
http://www.slembcke.net/forums/index.php
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